Grouping and Scheduling Rules

GROUPING AND SCHEDULING RULES

1.1 – Tournament staff will schedule the first round matches via TIMEZONE. This is to ensure an ease of play in the first round. For example, the first game, first round match will be all players in Europe. These players will be randomly inserted. There is no seeding or ranking. 

 1.2 – A maximum of 64 players can register for this tourney. Each group will have a maximum of 8 players. If the full 64 is not reached, then each group will be lowered as needed to get each player in. (For example, if there are 56 players registered, the groups will be around 7 players). 

1.3 – Some groups may be smaller based on timezone situations. (For example, if there are 5 Australian players, they may play a 5 player game for scheduling purposes while others may have an 8 player game because the players availability)

1.4 – The winner of each group will move onto the Grand Finals.

*Subject to change based on registration numbers and extenuating circumstances as mentioned above.

General Tournament Rules

GENERAL TOURNAMENT RULES

2.1 – Every player must respect their opponents, casters, and staff. Racism and any other type of discrimination and/or insults are not tolerated and will instigate a misbehavior disqualification if necessary.

 2.2 – SamuraiRevolution is the tourney administrator.

2.3 – One restart for an unacceptable spawn is allowed per opponent if the tournament staff deems it necessary. Please object at the beginning of the match, and your spawn position will be under review. For example, you have no hunts, are not close to accessible wood and coin, are obstructed by a trade route, and are too close to another opponent (for example you cannot build because you are too close), then you will be considered OK to play.  

 2.4 – The Asian Dynasties (“RE patch”) expansion is required and the TSREV Observer Maps and ESOC UI maps indicated in the map pool must be used. 

2.5 – Matches will be played using the SUPREMACY game type with the STANDARD rules and the game set to record. This means that winning via trade monopoly is available.

2.6 – All matches must be recorded. The winner must send the recordings to SamuraiRevolution by way of DM on Discord. Please name the recordings based on your group number.

Game & Disqualification Rules

GAME & DISQUALIFICATION RULES

3.1 – Game modifications and exploits are NOT allowed, unless you have very similar mods from other source that does not grant an unfair advantage. If you are not sure about the mods, please contact tournament admin. Admin reserves the right to disqualify a player for use of any (or suspected use of) exploits to gain an unfair advantage.

 3.2 – Banned modifications and exploits include but are not limited to: map hacks, hacked deck, trainers, overlapping cav box squares/unit squares, explorer revival glitch, OOS / intentional lag (stacked downloads or other game crashing exploits), Aztec covermode chief exploit, cav boxes, building rotator mods, zoom modification, invisible UI, “crackshot machine gun”, etc.

 3.3 – Screen sniping and/or coaching streamed matches is forbidden. Streams, including screen-share, will have at least a two-minute delay to discourage screen sniping and/or coaching.

 3.4 – If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the admin finds someone to be guilty of cheating, the cheater(s) will be disqualified from the tournament.

3.5 – Please listen to your tournament admin and caster, if game modifications, resets, disqualifications, or other actions need to be made, their word is the final word. Just as a referee’s decision is the final decision.  

 3.6 – The maximum PR of any individual player permitted to join this tournament is 31.00. Smurfing will not be tolerated. Admin will review all player accounts. If the player has been above 31.00 in the past, but is currently below 31.00, eligibility is determined by admin. If smurfing is suspected, the player will be removed from the tournament or unable to register. 

 3.7 – The registered account name must be the main account of its owner. Staff have the final say in determining the eligibility of a player for their PR qualification ranking. A minimum of 25 ranked supremacy games on the official TAD patch/WoL/EP (Vanilla and TWC stats will be excluded) are needed to enter. The account used to register must be an active account (active within the past 3 months).

 3.8 – If a match or series is interrupted in any unplayable way, the match will restart with all players that are still playing and that have at least 1 town center up. Depending on the circumstance, it could be considered a ‘no contest’ and will be reset on the same map with the same civilizations, a win for a team who are in position of an imminent victory, or other action will be taken if needed. If there is a player that is the cause of this interruption, they will be immediately disqualified. If a player is suspected of an unplayable interruption they may be disqualified according to the discretion of tourney admin.

 3.9 – When a player disconnects from the internet BEFORE 30 seconds, the players can restart/replay the game. If the opposing team does not agree to restart, the status of the game will be determined by the tournament admin. When a player disconnects AFTER 30 seconds, the players can (when both teams agree) restart/replay the game. If the opposing players do not agree to restart, the team with the player who lost connection will be given a loss.

3.91 – FRANCE IS NOT ALLOWED. We are playing on TAD, and due to popular demand of unbalance, France will not be a playable civ in this tournament. All other civs are available. ADDITIONALLY – You can play with the same civ through every game of the tournament.

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