Aztec Fast Industrial Strategy
Discovery Age I
- -Build the firepit and 2 houses (build the second in age 1 for the exp for a faster 3 vils)
- -Put fire pit on exp dance
with the warrior priest on it
- First Card: 3 Villagers
- AGE UP: The Messanger – Fast Age
Transition I-II
- -Switch 10 vils to firepit and keep 5 on food for vil production
Colonial Age II
- -Immediately switch to warrior priest dance
- Second Card: 3 Warrior Priests
- -Tc rally point on food
- -Be on top of putting new warrior priests on the pit
- Third Card: 700 Wood
- -When you have 10 priests switch the 10 vills on the pit to coin
- -Use 700 wood for a war hut, market and hunting dogs/placer mines
, house, and use the rest on walling off your base VS cav semis you make 4-5 puma from the war hut
- Fourth Card: 5 Villagers
- -Continue gathering to age
- Fifth Card: 600 coin
- -Use the 600g to age with
- AGE UP: The Chief – 30% Better Warchief
Transition II-III
- Sixth Card: 600 Coin
- -Macro for having enough for ind when you hit up to fortress (you may need to make a vil before you have enough)
Fortress Age III
- AGE UP: The Warrior – 5 Skull Knights
Transition III-IV
- Seventh Card: Smoking Mirror
- Eighth Card: 1000 Wood
- -You can use the warchief to defend, if he dies just use the dance to revive him
- -Most vills on wood, some on coin to get 100 for elite mace
, 200 for champion mace
, 50 for firepit big button
, and 100 for elite coyote
then only wood/food macro
- -You will need a lot of wood to avoid being housed in industrial Make 5 mace in transition
Industrial Age IV
- -Switch to skull knight dance
- Ninth Card: 7 Skill Knights
- Tenth Card: 20 Mace
- -Research champion mace
- -Delay a fight till you have a good skull mass (15-20)
- -You will win any fight if your skulls make contact with war dance
- -Vs skirms/cannon use your warchief to tank skirm volleys (consider sending the age 1 explorer card
) and use the swashbuckler ability
to one shot artillery
- -Eventually add coyote to your composition